DevLog #17


Hello everyone!

It's been a little more than two weeks since the last devlog and we have new information that may come in handy.

🥭Some Important Things about the Future

First of all, we are considering some aspects of the game's future, specifically related to public releases. I'll get right to the point: we're considering delaying the public release of Chapter 2 Part B until Part C is officially released for patrons.

As developers, we can't help but think about the long term viability of our project.

This is not an official announcement, but we want to be open about the ideas and decisions we are considering, now and in the future.

I sincerely hope you understand.

The 🧡Getting Lucky! tier🧡 will close for new pledges in two days. It will most likely not be opened again.

🥭Progress on Ch. 2 Part B

The script was more difficult to complete than I expected, but it's finally finished! And once again, it's larger than I anticipated!

And not by a little! The raw text* for Ch.2 Part B is longer than the entire code for Ch.2 Part A, based on our estimations.

  • Part B Raw Text = ~3150 lines
  • Part A Entire Script = ~3000 lines

*We are only counting dialogue lines for Part B.

I'll do my best to optimize the renders per text ratio, as it's absolutely necessary to maintain a reasonable release date.

I expected it, but not at this level. As I mentioned in previous devlogs, Part B will be much more focused on character development and plot than Part A, which served as an introduction to what's to come.

I can't say much more about visuals and animations right now because we're just getting started with them.

🥭About Translations

It was a difficult decision, but we have decided to discontinue translations for Getting Intimate, at least temporarily.

The game is getting bigger and bigger... but it's nothing compared to what's coming. With Ch.2 Part A, we realized it was becoming increasingly time-consuming, and we encountered fatal bugs that killed our PT-BR translations.

That's why we have decided to stop making them so that we can devote our time to something more productive.

I apologize if this is bad news for you. We'll probably consider making them once development is nearly complete.

That's it for now!

Best regards,

Mango

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